#!/usr/bin/python
Import ('env')
Import('options');

# print "Including El'Beem Fluid Simulation..." # debug
elbeem_env = env.Copy();
elbeem_env.Append(CPPDEFINES= 'NOGUI');
elbeem_env.Append(CPPDEFINES= [('ELBEEM_BLENDER',1)] );
  
elbeem_env.Append (CPPPATH = env['PNG_INCLUDE'])
elbeem_env.Append (CPPPATH = env['Z_INCLUDE'])
elbeem_env.Append (CPPPATH = env['SDL_INCLUDE'])


# main build----------------------------------------

Sources = [ 

	"intern/cfgparser.cpp",
	"intern/cfglexer.cpp",

	"intern/attributes.cpp",
	"intern/elbeem.cpp",
	"intern/factory_fsgr.cpp",
	"intern/isosurface.cpp",
	"intern/ntl_blenderdumper.cpp",
	"intern/ntl_bsptree.cpp",
	"intern/ntl_geometrymodel.cpp",
	"intern/ntl_geometryobject.cpp",
	"intern/ntl_lightobject.cpp",
	"intern/ntl_ray.cpp",
	"intern/ntl_raytracer.cpp",
	"intern/ntl_scene.cpp",
	"intern/ntl_world.cpp",
	"intern/solver_interface.cpp",
	"intern/solver_main.cpp",
	"intern/solver_init.cpp",
	"intern/solver_util.cpp",
	"intern/parametrizer.cpp",
	"intern/particletracer.cpp",
	"intern/simulation_object.cpp",
	"intern/utilities.cpp",
	"intern/blendercall.cpp"

		]; # sources

elbeem_env.Library (target='#$BUILD_DIR/lib/blender_elbeem', source=Sources)

